What the pet system contains
The pet system is three things joined together: slots that limit how many pets run at once, eggs and draws that produce them, and two boosts that apply to your whole run. The official listing describes the boosts in a single line, hatch Star Pets that boost your Stardust and Luck, and stops there.
The passes fill in the mechanical parts instead. Two slots by default, four with a pass, three eggs opened at once with another, and automatic re-opening with a third. That is more published detail about how pets are handled than about what they are worth.
Two slots, four with the pass
The +2 Pets pass states the rule exactly: equip 4 pets instead of 2. That makes 129 Robux the difference between two active pets and four, and it is the largest behavioural change in the whole pet system.
It also does nothing until you own a third pet. A player holding two pets and no third should not buy the pass in the same session as their first hatch, because the slot has nothing to hold. This is the most common wasted purchase on the pet side of the shop.
Where pets come from
Two routes are confirmed. Star eggs are the main one, and two passes describe how they open: Open 3 opens three at once for 49 Robux, and Auto Open re-opens them automatically for another 49.

Card Draws are the second route, and codes pay them directly. SUPERNOVA gives 3 and SUNISLE gives 3, so a new account starts with six draws without spending anything. The Card 3rd-slot pass at 219 Robux implies the card system begins with fewer than three slots, but the exact starting number is not published.

Events sit on top of both routes. The Starfall event banner states that everyone's luck is three times for two minutes, which applies to egg and draw outcomes as much as to catching. Holding an egg until the banner fires is free value.
Pets confirmed by name and rarity
| Pet | Rarity | How it is confirmed | Boost |
|---|---|---|---|
| Harbor Otter | Epic | PETUPDATE code reward, checked 15 November 2026 | Not published |
| Aurora Whale | Legendary | Preview video nameplate at 0:51 | Not published |
| Dreamcatcher | Not readable in the frame | Preview video nameplate at 0:51 shows the name and the number 22 | Not published |
Two of those carry a readable rarity and the third does not, so it is listed as unconfirmed rather than guessed. The boost column is empty on purpose: no pet in the game has a published percentage, and the pet panel in game is the only place that shows what an equipped pet is actually applying.
What is still unconfirmed
Four things are missing and they all matter for planning. There is no complete pet list, no hatch rate for any egg, no published boost value for any pet, and no rule for how pet luck combines with lantern luck or the group bonus.
That gap changes the advice rather than removing it. Buy slots before you buy luck, because slots are a fixed, published rule and luck is a number nobody outside the client can read. Write down what the pet panel shows for each pet you equip, and that record becomes more accurate than any table a stranger publishes today.
What to do first
- Redeem PETUPDATE and equip the Harbor Otter before spending anything on pets.
- Open the pet panel and write down the boost the pet shows, because no site publishes it.
- Hatch or draw until you own three pets, then decide whether the fourth slot is worth 129 Robux.
- Check the luck page before buying anything luck-related, so pet luck is compared against the free group bonus first.
Skins and passes come after that. The lantern page explains why: if your lantern cannot reveal the rarity you are chasing, no pet, draw or skin changes that.